AI Insights · Timothy · January 2022
Top 5 Roguelike Games on iOS in the UK - Q4 2021
Discover the performance trends of the top 5 roguelike games on iOS in the UK during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 roguelike games on iOS in the United Kingdom showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared.
Hero Squad! saw a decline in weekly downloads, dropping from around 20K at the beginning of October to approximately 4K by the end of December. Revenue peaked in mid-October with about $1.6K and gradually decreased to around $679 by the end of the year. Active users also followed a downward trend, starting at about 34.7K and ending the quarter with around 9.7K.
RAID: Shadow Legends experienced fluctuations in weekly revenue, peaking at $153K in late October and maintaining a strong performance with $111K by the end of December. Downloads remained relatively stable, with a notable increase to 6.2K in the last week of December. Active users showed a steady increase, starting at 15.9K in late September and reaching 17.3K by the end of the year.
Archero exhibited a consistent performance in terms of revenue, with a significant peak of $11.6K in mid-December. Weekly downloads fluctuated slightly, ending the quarter with 3.2K in the last week of December. Active users remained relatively stable, hovering around 27K throughout the quarter.
AFK Arena showed significant peaks in revenue, particularly in late October at $36.8K and mid-December at $29.6K. Weekly downloads experienced a sharp increase, peaking at 4.5K in late October. Active users maintained a stable presence, averaging around 8K to 11K throughout the quarter.
PunBall, a newer entrant, demonstrated a strong start with revenue peaking at $4.6K in early November. Downloads saw an initial spike of 6.4K in the first week of November but gradually declined to about 866 by the end of December. Active users showed growth, starting at 5.7K and reaching 5.8K by the end of the quarter.
These insights are based on data from Sensor Tower. For a deeper dive into the performance of these games and more, visit Sensor Tower.